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  <id>tag:dreamwidth.org,2010-04-07:495791</id>
  <title>Who are you?</title>
  <subtitle>Why are you here?</subtitle>
  <author>
    <name>Antti-Juhani Kaijanaho</name>
  </author>
  <link rel="alternate" type="text/html" href="https://ajk.dreamwidth.org/"/>
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  <updated>2010-04-25T19:23:58Z</updated>
  <dw:journal username="ajk" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2010-04-07:495791:1424</id>
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    <title>ILIIT change; and horrorrrr</title>
    <published>2010-04-25T19:23:58Z</published>
    <updated>2010-04-25T19:23:58Z</updated>
    <category term="cartooning"/>
    <category term="iliit"/>
    <dw:music>Samuli Edelmann: Huilunsoittaja</dw:music>
    <dw:mood>pleased</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I realized I cannot maintain the schedule I had promised.&amp;nbsp; I had hoped that the vacation would have helped me recharge that battery, allowing me to go on producing three strips a week like clockwork, for at least a month or two.&amp;nbsp; It didn't last at all.&lt;br /&gt;&lt;br /&gt;I have now officially moved back to the &amp;quot;irregular&amp;quot; schedule. &amp;nbsp;Updates will still occur at 7 am Finnish time, but&amp;nbsp;I won't promise which days, or how often.&lt;br /&gt;&lt;br /&gt;In other news, I have pencilled #32.&amp;nbsp; It is utter horror, and silent.&amp;nbsp; Utter.&amp;nbsp; Horror.&amp;nbsp; I can hopefully get it inked, colored and uploaded by Tuesday, or perhaps Wednesday.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=ajk&amp;ditemid=1424" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2010-04-07:495791:1279</id>
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    <title>Plot ninjas</title>
    <published>2010-04-18T16:41:06Z</published>
    <updated>2010-04-19T20:55:28Z</updated>
    <category term="iliit"/>
    <category term="tv tropes"/>
    <category term="scripting"/>
    <dw:music>Dingo: Autiotalo</dw:music>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I knew as far back as around #10 that #30 will be significant.&amp;nbsp;&amp;nbsp; Between #10 and&amp;nbsp;#30&amp;nbsp;I was moving my characters from point&amp;nbsp;A to point B; the characters having fire and destruction, metaphorically, five steps behind them.&amp;nbsp; Until I reached Point&amp;nbsp;B, the scripting and drawing was rather simple: take the characters where they were then, and use their momentum to advance them a bit.&amp;nbsp; Simple stuff, and mostly automatic.&amp;nbsp; Of course, I did an unplanned detour with the Marian Tealy sequence (#13..#19 and #25..#28) to vary the pace, but otherwise it was just walking from A&amp;nbsp;to&amp;nbsp;B.&lt;br /&gt;&lt;br /&gt;I reached B in #29.&amp;nbsp; Scripting became difficult. &amp;nbsp;It wasn't because I didn't know what should happen next; it happened because I did not &lt;em&gt;believe&lt;/em&gt; in what was supposed to happen next.&amp;nbsp; I had to take my overall strategy I have for this story, and translate it into a tactical plan that would carry me up to at least #40, perhaps even #50.&lt;br /&gt;&lt;br /&gt;Here's what the problem was: my initial tactical plan was to have Grossom and Pacwoman engage in a &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MissionBriefing"&gt;Mission Briefing&lt;/a&gt;. &amp;nbsp; I'd already scripted a beautiful strip starting it.&amp;nbsp; But it was&amp;nbsp;DEAD&amp;nbsp;ON&amp;nbsp;THE&amp;nbsp;WATER! &amp;nbsp;I could not find any enthusiasm for actually drawing that strip.&amp;nbsp; Now, that's my sure sign of the script SUCKING.&amp;nbsp; Only I could not come up with a better script; it was time to go back to the strategy and rethink the tactics.&amp;nbsp; That meant I had to take a break.&lt;br /&gt;&lt;br /&gt;Break nominally over yesterday,&amp;nbsp;I opened the script again.&amp;nbsp; No joy.&lt;br /&gt;&lt;br /&gt;There was better luck today.&amp;nbsp; The big problem with the existing script is that it's safe.&amp;nbsp; You do need safety every now and then, to provide&amp;nbsp; contrast to the jeopardy, but too much safety is boring.&amp;nbsp; Without spoiling #31 too much, I'm going to borrow a tactical maneuver from &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlepblp18h5"&gt;Raymond Chandler&lt;/a&gt;:&amp;nbsp;&amp;quot;When in doubt, have a man come through a door with a gun in his hand.&amp;quot; &lt;br /&gt;&lt;br /&gt;Thus, I now have new tactics.&amp;nbsp; The mission briefing is still there, but transformed.&lt;br /&gt;&lt;br /&gt;I believe I can get #31 drawn for the&amp;nbsp;Tuesday update and get back to schedule for a while at least.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Update:&lt;/strong&gt; The strip is pencilled, but inking and coloring cannot be completed in time.&amp;nbsp; I need to watch my sleep rhythm, and I got started too late.&amp;nbsp; Sorry.&amp;nbsp; But Thursday's looking really good: about half, time-wise, is already done.&amp;nbsp; &amp;ndash; Yes I know, I should have a buffer like that &lt;a href="http://www.schlockmercenary.com/blog/index.php/2007/02/05/buffer-40/"&gt;Howard&amp;nbsp;Tayler guy&lt;/a&gt;.&amp;nbsp; Someday, I swear...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=ajk&amp;ditemid=1279" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2010-04-07:495791:900</id>
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    <title>Google Street View FTW</title>
    <published>2010-04-10T08:26:52Z</published>
    <updated>2010-04-10T08:26:52Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I am leaving in a moment to drive to a town I have never visited before, and I need to find a specific place.&amp;nbsp; I &lt;em&gt;could&lt;/em&gt;, of course, take a GPS navigation device with me, but I prefer to know my routes myself.&lt;br /&gt;&lt;br /&gt;Enter Google Street View.&amp;nbsp; It allows me to view, and memorize, what certain intersections look like.&amp;nbsp; It allows me to see what the signs say.&amp;nbsp; In this case, it turns out the complicated-looking route Google Maps gave me can be distilled into a simple street sign guided route.&lt;br /&gt;&lt;br /&gt;How did we manage before Street View?!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=ajk&amp;ditemid=900" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2010-04-07:495791:697</id>
    <link rel="alternate" type="text/html" href="https://ajk.dreamwidth.org/697.html"/>
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    <title>#30</title>
    <published>2010-04-07T21:56:30Z</published>
    <updated>2010-04-07T21:56:30Z</updated>
    <category term="iliit"/>
    <category term="cartooning"/>
    <category term="character visuals"/>
    <dw:music>Puccini: Tosca (end of first act)</dw:music>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">ILIIT 30 is now uploaded and should appear this morning at 7am&amp;nbsp;Finnish local time (+0300).&lt;br /&gt;&lt;br /&gt;This was one of my slowest-to-write scripts, and fastest-to-draw strips.&amp;nbsp; We are now at one of the crucial plot points, assuming I manage to pull it off, which leads to difficult scripting.&amp;nbsp;&amp;nbsp; Also, it's a talking-head strip, which means fast drawing but not very interesting visuals.&lt;br /&gt;&lt;br /&gt;I got to study&amp;nbsp;Andy Grossom's face a lot here. &amp;nbsp;Grossom's a puzzle&amp;ndash; he was my first character, and his visual design is very undistinguished.&amp;nbsp; As I develop drawing technique and visual eye, Grossom changes and acquires visual character, but the flip side is he's no longer quite the same fellow, looks-wise; and it becomes a challenge to keep him recognisable.&lt;br /&gt;&lt;br /&gt;Pacwoman's also one of my early characters, but her problem is about the opposite from&amp;nbsp;Grossom's: she has such strong distinguishing features that it becomes harder to modify her to suit my developing style.&amp;nbsp; Grossom's basically a badly drawn life-like man, while Pacwoman is an exaggerated cartoon woman (at least her face) &amp;ndash; developing better life imitation skill improves Grossom but makes Pacwoman a challenge.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=ajk&amp;ditemid=697" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2010-04-07:495791:352</id>
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    <title>What am I doing here?</title>
    <published>2010-04-07T16:31:52Z</published>
    <updated>2010-04-07T16:31:52Z</updated>
    <dw:mood>artistic</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">That is a genuine question.  I have several blogs already.&lt;br /&gt;&lt;br /&gt;I figure this will be the place to let my hair down.  Or perhaps it'll languish in neglect.  We'll see.&lt;br /&gt;&lt;br /&gt;Now, to script, pencil, ink, letter and color a strip.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=ajk&amp;ditemid=352" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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